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 Lucid Steam is a Rogue-like game. The player should explore the dream of an engineer who lives in the Industrial Revolution. The main Feature of the game is deck building, hex-tile based puzzle map and randomly generated everything by fallow the Rogue-like game’s base feature.
 The game can divide two different parts. One is the Map phase that shows the map and the player can put tile to make roads to the end of the map. Tiles have various event collect items, visit a sanctum, facing the monsters and more. Every event show on the tile. The other is the Battle phase this phase works totally turn based and every monster shows what they will do on their turn start. so, players make strategic decisions.
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 ● Map phase
 Map phase designed by the hex-tile theme. When the new stage started, the player spawned at the middle of the map. The main objective of the stage is finding and moving to stage clear tile. Some tiles are already built others built by the player.
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● Various tiles
 Every tile has a various special effect. For example, have a rotating effect after some turns passed, have a sanctum or merchant, have special terrain and more various special effects. Tile collects are based deck building system So, players can make their own tile deck.
 ● Move cards to move on tiles
 In the Map phase, players not only put tile on the map but also move the player piece. The main object of the map phase is visiting the next stage tile. Players make a decision about what event they will visit or skip. For those decisions, there are many move cards have special options just move, jump for moving unlinked tiles, blaze a trail to making new route and more.
 ● Battle phase
 Battle phase works totally
turn based. Players have to roll a dice and get physical power, magical power, and defense power. Those powers are affected by equipment or having. So, the player chooses one of those by strategic decisions. The number of dice can increase and decrease during the map phase or can earn temporal dice by spending tiles or move cards.
Various equipment effect (wearing, put on, take off)
 In the battle phase, player do not only roll dice and that point but also use equipment effects. Some equipment has options like CCG games those are an additional option when putting on or take off. Equipment operation on just right after roll dice and before action. To prevent affect repeatably every equipment has cool down for put on and take off.
● Nightmare system for keep tension
 To fully explore the hex-tile map require a long time and these play types make the player boring. For keep the tension of the game, the map phase have a nightmare system. In every turn spend, the gauge of nightmare is increased and exceeds a certain point there is debuff on gameplay and eventually makes the game over. So, the player must always consider the nightmare point.
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